Final Studio work: Hashtag Macuto

Final Studio work: Hashtag Macuto

THIS PROJECT WAS TUTORED BY PROFESSOR JAVIER CARICATTO AND IT WAS PRESENTED TO OBTAIN AN ARCHITECTURE DEGREE FROM THE CENTRAL UNIVERSITY OF VENEZUELA, BEING AWARDED THE HIGHEST QUALIFICATION. THE WORK EXPLORED THE POSSIBILITIES OF PUBLIC SPACE DESIGN USING CONTENTS FROM SOCIAL MEDIA, PARTICULARLY INSTAGRAM.

Most of the Architecture I know comes from magazines, books or internet portals, so many of this projects will never be built and will only exist as a compendium of renderized images. As I look back on my own work I realize most design exercises I have made are only abstract proposals, representational experiments, which made me wonder about the relationship between representation and architecture.

The idea of Architecture built as an image is not new, and the appearance of photography on the XX century only complicated things, let´s take for instance the drawings of the Stahl house by Pierre Koening and compare them to better known photograph by Julius Shullman; on Koening´s drawings the house appears as a distant non referenced object, on Shulman´s photograph there is a sun chair on the foreground completed by the subjects who inhabit the ideal house space, the drawing keeps us detached and isolated while the image draw us into the space, make us associate it to a particular lifestyle, here architecture is an scenography consumable in images. 
  
One of the first to argue about these issues was Professor Beatriz Colomina in her book Architecture and Media. For Colomina modernity is modern when it meets the media, space cannot be defined by limits such as inside or outside, not is it built by walls, for Colomina space is an image, and architectural production is not limited to the physical realm.
New Technologies have added new complexities to the relationship between architecture and communication, we can now create realistic representations (renders, 3D, VR) which makes it easier to involve larger numbers of people or even allow them take part on the design process. This might be particularly relevant on public space design, which involves a very bureaucratic chain of command, new technologies bring the possibility of an open dialog between users and architects without intermediaries, allow us to design Smarter Cities, help us use information to navigate traffic, control crime, ect, and maybe also help us create surfaces which are in constant transformation and can adapt to constant change. 

If we were to study something like the morphology of social media, and we were to say that each content is a dot (as georeferenced content has longitude and latitude, and frequency gives a value for Z) we could also conclude similar contents make topological spaces. 

A topological space in understood here as a space in constant transformation and a result of its constant interaction with social media. Metadata taken from contents on social media can be used to generate surfaces, expressed here as public space installations.